Just as I was settling into my new role, gazing around in childlike wonder, because, there I was, in the Bat Cave, I was whisked back to the demo's main menu. The bust of a Tyrannosaurus was off to the left - a nod to a comic book storyline from the '40s - and a colony of bats swirled off in the distance. ![]() Then the elevator descended further into the Bat Cave, which was beset on all sides with waterfalls. Paired with longtime Batman voice actor Kevin Conroy (who brought Bruce Wayne to life in Batman: The Animated Series and each previous Arkham game), the process of suiting up went a long way to making me feel like I actually was the Caped Crusader. First a pair of gloves, then Batarangs, a grapnel gun and an environmental scanner to the trademark utility belt.Īnd then I donned the cowl that has struck fear into the hearts of Gotham City's countless fictitious criminals. The platform I was standing on slowly descended toward Wayne's clandestine lair and stopped a few seconds later, with me putting on bits of the Batsuit piece by piece. Putting it in the nearby piano's keyboard cover exposed the ivories, and I instinctively dragged my finger from one end to the other. Bruce Wayne's butler, Alfred Pennyworth, walked in, said a few words and handed me a key for the Bat Cave's secret entrance. Each pantomimed in time with the PlayStation Move wands in my own hands. I started out the demo standing in the foyer of Wayne Manor, staring at a pair of beat-up disembodied hands floating in front of me. Once I strapped on a PlayStation VR headset (it's a timed exclusive to the platform this October), I could tell why the team worked so hard to keep it a secret. ![]() Batman Arkham VR was a surprise reveal at Sony's keynote earlier this week and drew a huge round of applause when it appeared onstage. ![]() Telltale wasn't the only developer that brought Batman to E3 this year: The folks at Rocksteady Studios packed the Dark Knight into their suitcases as well.
0 Comments
Leave a Reply. |